
© Copyright 2012 — All Rights Reserved
Advertisement
This is Kekai Kotaki's first interview since the announcement of his departure last week from ArenaNet.
Since the launch of his professional career in 2003, he has worked for the Washington based developer, starting with ground textures for the popular MMORPG Guild Wars on to the Concept Art Lead for Guild Wars 2.
In a message posted last week on Facebook he thanks ArenaNet and fans of Guild Wars, and asks that as he moves away from the beloved franchise they understand and support his future endeavors.
Without further ado, follow us as we discover some of the extraordinary and mesmerizing personal art of Kekai Kotaki.
Kekai Kotaki: Probably a giant armored warrior bear. :)
© Copyright — All Rights Reserved
© Copyright 2012 — All Rights Reserved
Kekai Kotaki: Probably helped me understand beautiful landscapes. For its size its one of the most diverse places on earth. Also growing up with the culture, it was cool having those myths and stories growing up. Also my mom and other family members danced the hula which is a art form itself. Like to think that it gave me some perspective on life.
Kekai Kotaki: Not really. They really did love me and support me. It helps out a lot as a child growing up.
© Copyright — All Rights Reserved
© Copyright 2012 — All Rights Reserved
Kekai Kotaki: Sometimes. The fact that we as professionals have to make such decisions may be lost on the general audience. At some point you need to get the job done and leave the ego at the door.
Kekai Kotaki: Hmm maybe one of the Final Fantasy games to quite honest. I've always wanted to design a summon. Besides that, maybe the LotR films or maybe something with a dragon in it.
© Copyright 2012 — All Rights Reserved
© Copyright 2012 — All Rights Reserved
© Copyright 2012 — All Rights Reserved
Kekai Kotaki: Not particularly there are far too many talented artists out there to decide. Actually give me an awesome game designer, production designer, or producer who is willing work with you on creating something together is far more important.
Kekai Kotaki: Yeah all the time. Just have to throw stuff at it to see what happening. Hopefully something can pop and you can take advantage of it.
If you have any questions or comment about this interview, please Contact us here.